Cao Yuxi drew inspiration from the works of Fabrizio Plessi, his “Vertical Seas” and the landscapes of Hawaii’s Big Island: “I was grappling with a project to realistically simulate water down to every single particle, which is technically very difficult. There are a great many physical parameters to calculate, and each iteration requires a huge amount of computing power: the more you do it, the more you realise just how frustrating it is to achieve even a single second of realistic animation.” This is how it works: an algorithm calculates, for each frame, where each particle moves and simulates the movement to recreate a realistic animation. But to achieve something that looks like water, you need a huge number of particles – we’re talking millions – and the computer has to calculate the position of each one at every moment. And even before it becomes an image, it has to be processed and ‘assembled’ in the computer’s memory. Then one day, Cao – born in Shijiazhuang, less than 300 kilometres from Beijing –
sat on the banks of Qianhai, in Shenzhen’s technology district: “The real wave was right in front of me; I could hear the sound and see the movement.I thought: ‘Why don’t I take a drone and film a video, so I can use it as a reference?’” It was already exactly what I was looking for, and it had come about so simply, thanks to nature. It was as if the real computing power was incomparably greater than that of my computer. So I wanted to celebrate it, to let the public feel this force.” The work has indeed become particle-based, but every single point actually comes from footage shot in nature, blurring the boundary between the figurative and the abstract.
From this programme emerged a ‘pipeline’ of works linked to the human perception of water: a series of works based on various algorithms interconnected by an output that continues to generate results as the input changes.